Work

The weeds — employment history, how the craft developed, and what shows up when someone hires me.

Sixteen years across industry, startup, and consulting

The through-line isn't a title ladder — it's landing where engineers need clarity, not another slide deck. Large industry taught systems and process. Startup taught speed and messy ops. Consulting taught translation under pressure.

  • 2024–present
    Software Engineering Manager
    3Ci · Sandy Springs, GA

    Leading delivery for consulting engagements — staffing, technical direction, and keeping client stakeholders aligned with what the team can actually ship.

  • 2024
    Lead Product Manager
    GlobalLogic · T-Mobile partner API program

    Partner-facing API program work — scope, sequencing, and the handshake between platform teams and external consumers.

  • 2021–2023
    Senior SWE → Technical Product Manager
    Greenlight · banking platform, billing, payment integrations

    Moved from hands-on platform work into TPM — billing, payments, and the integration surface where product promises meet bank rails.

  • 2018–2021
    Senior SWE → Technical Product Owner
    Honeywell · identity/access platform backend

    Identity and access platform backend — regulated-domain delivery habits, backlog discipline, and ownership of the technical product surface.

  • 2013–2015
    SWE → Scrum Master
    General Motors · dealership reconciliation modernization

    Modernizing dealership reconciliation — large-org delivery, test discipline, and the gap between waterfall habit and iterative reality.

  • 2010–2012
    Consultant Developer
    Capgemini · regional telco · Java/SQL automation

    Early consulting reps — Java/SQL automation for a regional telco, learning to deliver under someone else's constraints.

What shows up in client work

  • Backend services, APIs, and platform delivery in regulated domains
  • Technical PM / TPO — translating between executives and engineers
  • Data dashboards from exports and public datasets
  • Agent-assisted ops with human approval before anything posts
  • Test-driven delivery on teams stuck in waterfall habits
  • Post-acquisition product unification and messy-ops cleanup

Portfolio demos and dashboard screenshots will be added as public samples are ready. No fake case studies in the meantime.

Holdfast

Personal game · not for sale

Holdfast is a personal game project — systems design, craft, and narrative. It is not a Work With Pino client deliverable and is not offered for sale. It stays here because it is how I practice long-form product thinking when nobody is buying.

External links and playable builds will appear here when the project ships publicly.